Physical/Spatial
Biotelies MoMA Button Calvin Klein Holobot Platypus Amoeba

Biotelies

Biotelies are personal biotelemetry devices designed to create an intimate connection between partners who are separated by distance. These wearable systems utilize a wearable sensor and Bluetooth technology to transmit real-time biometric data—including heart rate and stress levels—to a partner's paired mobile device. The technology enables couples to maintain ambient awareness of each other's well-being throughout the day through subtle, non-intrusive visual feedback presented as gentle color variations on the device's interface.

In the gallery installation, Biotelies devices are positioned to allow visitors to directly interact with the embedded touch sensors. When gallery attendees place their hands on the sensors, their biometric readings are transmitted to the paired device. This “hands-on” demonstration enables viewers to experience the real-time physiological data exchange firsthand, illustrating how the technology facilitates intimate connection between partners through shared biological feedback.

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Button

Button was developed for an installation at the Metropolitan Museum of Art, requiring a robust wireless system capable of withstanding intensive user interaction. The design parameters necessitated a portable, battery-powered device that could endure repeated high-impact usage, as participants would apply substantial physical force—potentially their full body weight—in competitive gameplay.

The structural framework incorporates a 4x4 lumber base for load-bearing capacity, while the responsive mechanism utilizes mattress foam springs selected for durability and consistent performance under repeated compression. This configuration ensures the device maintains functional integrity throughout extended exhibition periods while accommodating the vigorous physical interaction inherent to the competitive format.

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Calvin Klein

Calvin Klein commissioned an interactive mannequin system for their flagship retail locations, enabling customers to digitally customize garments through large-format touchscreens. The system allows users to modify clothing selections, color variations, and fit parameters on virtual models, with full 360-degree rotational viewing to examine garments from multiple perspectives.

The interface design prioritized comprehensive human factors analysis and documentation, resulting in an intuitive control system that dynamically generates contextual menu options upon user contact with the display surface. This responsive design approach creates an engaging user experience where interface elements appear organically from the point of touch interaction, facilitating seamless navigation through the customization options while maintaining visual clarity and accessibility.

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Holobot

While not technically classified as an installation, the Holobot project encompasses custom-designed physical objects, three-dimensional spatial interaction, and comprehensive human factors considerations. C-suite sales prospects received a luxury, hand-crafted presentation box containing a new iPad device configured specifically for the demonstration experience.

Upon removing and activating the iPad, users encounter the camera interface with instructions to direct the device toward any flat surface. A three-dimensional structure emerges from the targeted surface through animated sequences that systematically demonstrate key product features and capabilities. Users can then navigate spatially around and through the augmented reality environment, moving toward and away from the virtual structure to examine all aspects of the product presentation and explore feature sets from multiple vantage points.

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Platypus Amoeba

The Platypus Amoeba is a soft, tactile interactive sculpture equipped with multiple sensors across its dorsal surface that register hand movement patterns and pressure variations. The entity responds to human interaction through a range of auditory feedback including purrs, hums, growls, and squeals, complemented by haptic vibrations and visual displays generated by an internal LED matrix that illuminates through its translucent exterior.

The Platypus Amoeba exhibits preference-based responses to specific tactile interactions, though its behavioral tendencies shift dynamically over time. Initially, users perceive themselves as controlling the creature's reactions through their touch patterns. However, the interaction paradigm gradually inverts as the entity's preferences become apparent, effectively training users to conform to its desired interaction modes rather than imposing their own tactile approach.

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